Heresy is based on the T.I.M.E Stories ecosystem. The story is told in two chapters. The first chapter takes the form of a traditional a fan expansion of the T.I.M.E Stories board game. It is in board game form playing much like the original T.I.M.E Stories adventures. The second chapter continues where the first ends. This part of the story is delivered as a work of web-based interactive fiction. It brings the overall story arc to conclusion.
In the first chapter you are sent to Spain in 1499 to track down a rogue agent and hold them accountable for their actions. Once successful in this endeavor, you return to the agency to find it somewhat 'changed'.
The second chapter focuses on the nature of that change and explores more philosophical aspects of the agency. What is the true purpose and motivation of the agency? It explores the nature of the technologies it employs and questions their effect on the trajectory of the human experience.
First, while there are some advantages to playing the first before the second, both chapters have been crafted as stand-alone experiences. We recognize that not everyone is in a position to play the board game, but the fact that one is reading this page implies the ability to play the second chapter.
Begin your experience here:
Heresy: Spain 1499 NT - the first chapter
Heresy II: Of what mettle gods? - the second chapter
The entire Hersey storyline has been released under Creative Commons license. Github repos (see the links below) contain all of the story content in source form for anyone interested in understanding how the stories were constructed or potentially even contributing to them (it would be nice to have translations to other languages, etc).